Joshua Elliott

Tech Artist, Modeler

Technical/VFX artist and modeler with experience in film, music videos, live visualization, and more.

Production experience includes a range of the VFX/post pipeline from texture to comp and many points inbetween. My concentrations are asset production โ€“ scanned, brute model, procedural โ€“ and effects development โ€“ geometric (mesh, rigids, softbody), shader, pyro/volumes, particles.

Current preferred set of tools includes MODO, Houdini, and Redshift. However, I have plenty of experience ensuring interop within varied-3DCC work environments and am no stranger to producing assets targeting C4D, AE, Maya, and realtime (Unity, Unreal, WebGL).

VEX is my bread-n-butter. SDFs often save the day. If I can get it done in an AttribWrangle, I likely will. (But sometimes, you just need to fall back on good topology and a nice shader, and that's ok too.) :)

Currently based out of Los Angeles, but open to relocating. Contact me at joshua.elliott@gmail.com (phone provided thereafter).

  • 2016Ford - Go FurtherPrerender particle and fluid dynamics (Houdini), realtime geometry shader effects (Web) for digital and print ad campaign backgrounds.
  • 2015IncarnateMisc. modeling; performer scan (primarily Artec-captured) data retopology, texturing, shaders (MODO, C4D). Realtime interaction development for on-set performance (Web).
  • 2015A Faster HorseMisc. modeling and asset prep (Houdini, MODO).
  • 2015The Lazarus EffectLikeness, scan retopology and misc. modeling (MODO). Character rigging (MODO, C4D). Skin drying and burning shader effects (MODO, Houdini). Creature skin lookdev (MODO). Realtime interaction development for on-set performance (Web).
  • 2015Paramount / Terminator Genisys Promotional Materials3D logotype treatment (MODO, Houdini).
  • 2014Paramount / Imagine Dragons (Transformers Promotional Materials)3D transforming logotype treatment and dynamics (Houdini, MODO). Scifi prop modeling (MODO).
  • 2014Versace - Bright CrystalPerformer scan retopology (MODO). Dynamics and geometry shader effects (Houdini, MODO).
  • 2013Paramount / Muse (World War Z Promotional Materials)Muse 3D logotype treatment (MODO, C4D).
  • 2013Linkin Park - A Light That Never ComesScan retopology, environmental modeling (MODO). Geometry effects (Houdini). Shader dev, camera (C4D). Plus, some incidental data wrangling and IT work.
  • 2013MallLocation-match environment modeling (MODO, with track-check in Boujou, Syntheyes and PFTrack).
  • 2012Regina Spektor - Don't Leave MeEnvironmental modeling, shaders, animation.
  • 2012It's Not You It's Me (Short)Automotive modeling for simulation.